Counting Bodies.Cadaver citizens only. Chance at fame. Red on White.Cian citizens and Resistance. Battle thread.
These are our winners for Characters of the Month. If you'd like to vote for next month, the thread is Here!
Taron has hired more guards and closed up the castle from visitors. Recent happenings between murders and the bridge being destroyed has put him on edge. Enough to take this to the other rulers..
The large kingdom is in need of knights! Any knights made will earn you at least five karma. We are also in need of an alchemist and farmers/slaves for An Clar. Reward for these are to be discussed.
The monarchy of Ferox is once again whole for the first time in many years! The marriage of Queen Colette to the Head Knight Sir Byard Lincolnshire, a man from a long respected family, has brought peace to the kingdom now having a King the people can surely trust. Now all they need is an heir.
Knights are badly needed here. The addition of a new military faction to ward off Cadaver is in the works as well. Also, why not try a service-type character like a baker, alchemist, or seamstress?
Amatorius has risen Cadaver's new settlement, Wicklow. The area is unknown to most, as it is fenced off by towering large glowing crystals much like the ones in crystalline cavern. But many people can at least assume this is where Salix Barados took refuge.
Cadaver needs a queen, but don't expect Amatorius to be a good husband. He seeks out knights, especially a head knight. For all knights you make for this kingdom, you'll get 5 karma! Note that Cadaver could also use a blacksmith.
General Site Information Please read before becoming active on this site. Here, you'll find the Rules, a basic guide to getting started on this site, the map of the valley, and a few other useful threads. If you have any questions, PM someone on staff, and they'll help you.
Life in Tres Regnum Races and all the other biology of the kingdoms are listed in this board. If you were looking for some information on things like the military, currency, and magic, you'll find that here as well.
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Member's Manor Everything you do OOC is done here. From contests, to suggestions, to the member market, chatting, sharing arts and stories.. you name it!
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Advertisement Desire to make an advertisement and possibly gain some new members? Go right ahead- make a thread! On the other hand, if you are interested in affiliation, then there is a sub-board for your application - GUEST FRIENDLY!
Character Concepts Create your characters and get them approved here. Please see example bio before you enter the creation thread.
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Activated Once your character is accepted, they will be moved here. Both side-characters and main characters will be posted, but under separate sub-boards to make them easier to find and distinguish the difference.
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Adoption Agency Need another member to adopt your character? Let us know- post your ad here and hope someone will reply. If not, there are always other ways of getting rid of them... ----------------- Please refer to rules to enter.
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R.I.P. Has your character been murdered or killed in battle? Then post them here along with a note telling of how they died for memory's sake.
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Factions
Barados Manor Scarcely visible black towers stood proudly behind the fog, idly set upon a hill that sharply cut off to a cliff that led straight down to Lake Xanari of Valimor. Dead trees were the only vegetation besides grass that dared dwell on such lands as what was around Barados Manor. The large mansion had once hosted a school for sorcery, as well as serving as a base for the Mages Guild. But when Salix was banished from Valimor, he destroyed the manor, leaving a ruin. The top two stories are destroyed, the floor level is full of debris but the basement is still intact.
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Dark Brotherhood This assassins guild shares skill and lore with one another. Under the law of Valimor, members act under writs of execution, where they eliminate their target without facing the law afterward. Though hard to rise in rank, it is far worth while once accomplished. Moderator: Eloell
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Thieves Guild A faction in where people of good stealth banned together to form a sort of safety belt. Working under the gaze of knights and guards, they do their deeds in secrecy, and most the time working in pairs. Anyone with skill in movement, lock picking, or simple charisma would be perfect for joining, and the jobs for beginners are incredibly easy, meaning ascending in rank is easy enough. Moderator: Ricochet
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Fighters Guild A polished building in line with the two other guildhalls, the Fighter’s guild sits on the edge, proving to be the latest addition. This guild is one for guard, mercenaries, and others of courage, for the missions can be hard, and at times, terrifying. Within the two-story guildhall is a barracks for those in need of sleep, and spare weapons laying around for mission usage.
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Valimor
Veritas Castle Looming above the buildings below, this deep gray structure is often shrouded in a thick blanket of fog, the silhouettes of trees and garden ornaments barely visible through the white sheath. The palace has six towers, the bricks winding around to connect each one. It contains North, South, East, and West wings, though the Western wing has crumbled, losing its roof and the upper area of its walls. Vines snake up the side, and a light mist gathers in this space.
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Heart of Veritas The Main Street of the Kingdom. This is where shops are set up, and the platform is buzzing with villagers on a daily basis. Higher quality pubs and inns are stationed here, as well as food-stocks, Blacksmitheries, and other variations of stores. (Apply for a shop here underneath Character Creation: Board Applications.) -Teleportation Stone-
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District of Wealth Those that contain a great deal of wealth make this place their habitat. It is well spaced out with great vegetation and soil for gardens of beauty. Large manors are built here, many gates guarding them from unwanted visitors. Medium-sized homes are built here as well, styled a lot better than the hovels in which the peasants live, but also look like shacks compared to the manors that tower over them. (A sub-board can be applied for in the applications under Character Creation) -Teleportation Stone-
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Nocturne Falls Glistening water drifts over jagged cliffs and into a stream that leads to Lake Xanari. The liquid is complete fresh and crystal clear. A cavern rests beneath these heavy falls, a great hideout for those seeking isolation.
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Meadow of Melody Solemn wind rustles long green grass and prairie flowers with a calming, yet chilling demeanor. Though mostly silent here, a certain melody can be heard by the listening ear: the wail of lost souls, lives taken in battle or by pure wickedness. Their spirits travel here and sing a mournful song to those willing to hear them. Found here often are those that cannot seem to find a way even in life, or those guilty of causing such a gathering of the Undead. It is both a beautiful and haunting place to dwell.
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An Clar Peaceful, the farm settlement on the outskirts of Valimor's territory is the valley's primary food source. Hosting both a farm and mill, An Clar is a friendly place that welcomes both help and simple visitors. -Teleportation Stone-
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Ferox
Devereux Citadel With the finish of a fresh cut diamond, the Ferox castle stands high and proud in the crook of the Xanari Hills. Its walls are made of glass, quite bright due to the king that ruled prior to Kenjiro. Nevertheless, on the balcony of the King's chambers, one can view the most spectacular sunrises, as well as look down upon the small kingdom it reigns over.
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Aborior Avenue Carved into the side of the hills, the Ferox main street is alive with bustling crowds and busy shops. Stones prevent erosion and drainage from the soil above, and bricks have been stacked in order to create the walls for such a market. One could manage to do all his shopping here, as well as manage enough social points for a day in a single hour. It is a hectic street, but friendly all the same. -Teleportation Stone-
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Knight's Academy Each warrior, with his brilliant shining armor and valiant sword, was wrought for battle and service to the king. Every knight had to begin as a Page and work through the schooling and the training in order to gain his shield. Ferox hosts their preparation grounds in a large manor located on the highest peak of the Xanari Hills. Brick bridges and watch towers surround archery and jousting fields, and guard the school within the shadowy walls. -Teleportation Stone-
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Xanari's Dusk On the other side of the lake rests a growing fortress, its glittering streets shining like a diamond in the sunlight. It too has an edge with docks and ships in order to give them advantages for fishing. The mist is not quite so heavy here, nor does Ferox contain the crashing cliffs in Valimor. Instead, a fairly peaceful shore harbors white sand and shells, despite the fact that anyone would be insane to actually go swimming in Xanari.
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Escarpé Minuit Rocky cliffs line the hills looming above the kingdom, often containing a few scattered bricks of old homes that hadn't managed to survive, or a few abandoned ones that had. The lush green color of the grass gives the "Midnight Cliffs" a look quite often seen in Ireland. It is a lovely but windy sanctuary for a meadow-lover. This is also the home of the Nobles so that they might look down over the kingdom from their lavish manors.
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Cian Cian [Key-an] is a settlement that has recently popped up after the first high council meeting after it was brought up that the poor of Ferox shouldn't be mingling. Homes were scattered along the hillside, as well as other sights to see and places to visit.
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Cadaver
Amatorius Stronghold Hidden underground through entryway of a small cottage, the higher levels of the lair burns like a smithery. Slaves and smiths work their hours away, forging weapons of silver and the like in these upper levels, usually ignoring any guest of the stronghold. The fiery cavern leads down to a cooler level where a light glow illuminates the earthy walls. While the above level is filled with raging heat and noise, this lower level is calm and quiet, though its peace nearly seemed like an illusion. In a large, open cavity sets a throne, flowing with black and blood red satin that trails down the few steps leading up to it.
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Vesper Via As the name suggests, eve street, it feels stuck in the past, nearing the peak of a new horizon due to the people that dwell there, roaming the streets, glancing at each other suspiciously. The street is a narrow way that winds around the small, closed in kingdom, lined with shops, and traders trying to earn their living. Careful whom you speak to, not all are trustworthy. -Teleportation Stone-
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Aminosus Latebra Just off of Vesper Via and its busy traffic is the only residential area in the kingdom. Very much like everything else in the kingdom, the cottages form patterned circles, while the run-down shacks are in the middle of the rubble and the grand houses belonging to Knights of Cadaver tower above them all.
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Cithara Cascade Since the kingdom was in the steep valley of the joined Xanari Hills and Evaskan mountains where a river ran over the edge, causing it to cascade into a roaring waterfall. Its name is more so of a joke, since its roar rumbles throughout the entire village instead of having the joyous tune of a lute (cithara).
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Areya Decorus Stretching in from both the Evaskan Mountains and Xanari Hills, these woodlands defy their alluring title of promise to beauty. However, within the forest is a sanctuary called Willow Creek where rare plants are found.
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Wicklow Magic radiates from the large crystals that jot out from the ground, surrounding this section of Cadaver. Cadaver's military force is held up within these walls and worked on day in and out. The new settlement has civilians curious..
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Outer Regions
Lake Xanari Roaring waters of magnificent blue crash over large rocks held beneath the liquid. Mist, caused by the slightly salty sediment beneath the waves, hangs over the surface like a heavy blanket, making it difficult for fishermen to successfully find their way back home. It is a dangerous territory for anyone, especially young children who might wander too close to the edge of the deep dropoff. However, travel by boat on this lake is often the way to travel to the different kingdoms, since all are located on a different shore of Lake Xanari.
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Shadows of Woodland Dense trees barely filter light through their canopy, and creatures unknown roam here. Travelers be weary, for this is no area of the forest to be taken lightly. This forest covers nearly all of the outer regions.
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Evaskan Moutain Slopes Forming a ring link with the Xanari Hills around the three kingdoms, the Evaskan Mountains enclose the villagers into a deep valley. This side of the high peaks swings around Valimor and its large amount of land, making it the larger high region. The Evaskan mountains are steep and not welcoming to visitors since the ravenous dwell here. Many people have died trying to reach the peak of the highest of the mountains, but it has been forgotten, and many put such a feat aside and go about their business.
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Xanari Hillside Ranging from where they connect the Evaskan Mountains on the side with the raging Lake Xanari, and where they connect again behind Cadaver, these hills stand vast compared to most, almost rivaling the mountains. It is these hills that the kingdom of Ferox is built into, making a lot of its features reflect onto the slopes. Lush with life, it offers Ferox much life as well, making it a fertile place.
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Crystalline Cavern Flickering like that of candles, the light source of this deep cave is crystals that stick out from the side of the wall that glow radiantly. There are three wings of the cavern in which are known thus far; the left, in which has been notorious to host the undead beings, the right, which is well known for those seeking refuge from the outside world, and the last branch of the cave is straight through. Since it is the most easily navigated, many adventurers travel through there seeking the glowing crystals to take home for themselves, or simply a place to woo their significant other. The setting of this cave can either be romantic or terror; depends on the wing you choose to travel.
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Outskirts All that is affiliated with the valley, but not IN the valley should be found here. Note that the Battlegrounds have been moved here.
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Improvise It Simple. This board is where you put a thread that you want staff to mess with. We control if it rains, if there is a mob that runs by your character, or even coming across an injured animal. The possibilities are many.