Tres Regnum is a valley of three kingdoms, as the title suggests in Latin. Three kings, three kingdoms, and three guilds force conflict within the limited space of a valley. Political quarrels are publicly displayed, yet citizens turn a blind eye, hoping to refrain from war. Despite their attempts, the Battle of Revul has been declared upon the land, destined to a set date.
Attention:
+You must log in to view full site. We've had content stolen from us before, and now only entrust viewing the entire site to our beloved members.
+This site is rated M due to violence, mild profanity, and slight sexual themes. No porn is present, nor is it tolerated, and swearing is limited, but descriptions can get vivid and harshly morbid.
Season: Autumn
Frosty mornings, dulled landscape, and foggy nights characterized the season upon the land of watery vale. With a chilled wind came the nips of coming cold of a winter colder than the valley had ever seen. The trees did not even become of fiery colors, but simply fell straight off the branches.
Year:
1211 A.D.
Location:
England/Scotland
Tres Regnum is a completely secluded valley, cut off from the outside influences by the rough terrain of towering hills.
The vale is unorthodox, having crossed its borders so that it lies in both Scotland and in England - the Mountains touched England while the Xanari Hills swooped into Scotland. Only through a single passage through the Evaskan Mountains could a large group or caravan travel, meaning the valley was more influenced by British style than the Celtic. Even Ireland played a part in the culture, since the valley was just off the West coast, directly across from the Emerald Isle.
Battle of Revul
Having had two weeks to prepare, those of Tres Regnum must chose whether to stay back and tend to the valley, or march on a three day hike to the battle-worn field. While they march, the enemy has been there, stationed and poised to strike, digging themselves in for an unimaginable advantage. Get in your line, wear your kingdom's color, and partner up. Those of Valimor are to wear green on their attire, Ferox blue, and Cadaver deep red. Participants will receive 5 karma.
Belladonna Mischief
The Black Belladonna guild recently regained order after a while of frenzy. To celebrate, Rose D'Angers called upon her guild to cause mischief and havoc to the residents of Cadaver, with King Amatorius' consent, of course. The guild mistress is also reported to have other motives for this party-- gain more members for her clan. As it stands, residents are fleeing their cottages in fear, buildings are crumbling, and black magic users are watching with glee on their faces. Now you can help decide the outcome: Accept the guilds invitation of terror and gain admission, or try and defy the mighty guild. Participants receive 2 karma.
Rules Please read before becoming active on this site, or even joining, for that fact. If you have any questions, PM someone on staff, and they'll help you.
Plot Curious about the plot of this site? Or the information on individual kingdoms? How about the History of these places? This is the board you should be clicking into, then.
Biology Curious as to what peculiar life lives in the aqueous valley of these three kingdoms? Then check in here. It will include particular races you can rp, certain creatures out of the ordinary that dwell here, herbs that grow locally, and plants and trees that are unique to this large valley.
17
19
Updates Updates on events currently going on in the kingdoms and modifications of the forum.
8
8
Advertisement Desire to make an advertisement and possibly gain some new members? Go right ahead- make a thread! On the other hand, if you are interested in affiliation, then there is a sub-board for your application - GUEST FRIENDLY!
Character Concepts Create your characters and get them approved here. Please see example bio before you enter the creation thread.
15
42
Activated Once your character is accepted, they will be moved here. Both side-characters and main characters will be posted, but under separate sub-boards to make them easier to find and distinguish the difference.
54
58
Character Ranks Want to make a character that will have a job known to others, and be of use to either a faction or a kingdom? Then check in here to view the three different guilds and list & description of ranks possible for your character. -READ THIS BEFORE YOU MAKE A CHARACTER-
3
3
Pictures Have a character idea, but don't have a face to put it to? Check in here to see if there are any pictures you could use. If not, request and see if anyone has a picture matching that description.
11
11
Adoption Agency Need another member to adopt your character? Let us know- post your ad here and hope someone will reply. If not, there are always other ways of getting rid of them... ----------------- Please refer to rules to enter.
3
3
R.I.P Has your character been murdered or killed in battle? Then post them here along with a note telling of how they died for memory's sake.
12
12
Factions
Barados Manor Scarcely visible black towers stand proudly behind the fog, idly set upon a hill that sharply cut off to a cliff that lead straight down to Lake Xanari of Valimor. Dead trees were the only vegetation besides grass that dared dwell on such lands as what was around Barados Manor. The large mansion hosted a school for sorcery, as well as serving as a base for the Mages Guild.
3
3
Dark Brotherhood This assassins guild shares skill and lore with one another. Under the law of Valimor, members act under writs of execution, where they eliminate their target without facing the law afterward. Though hard to rise in rank, it is far worth while once accomplished.
2
2
Thieves Guild A faction in where people of good stealth banned together to form a sort of safety belt. Working under the gaze of knights and guards, they do their deeds in secrecy, and most the time working in pairs. Anyone with skill in movement, lock picking, or simple charisma would be perfect for joining, and the jobs for beginners are incredibly easy, meaning ascending in rank is easy enough. Moderator: Riveas
4
32
Fighters Guild A polished building in line with the two other guildhalls, the Fighter’s guild sits on the edge, proving to be the latest addition. This guild is one for guard, mercenaries, and others of courage, for the missions can be hard, and at times, terrifying. Within the two-story guildhall is a barracks for those in need of sleep, and spare weapons laying around for mission usage.